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- on exitFrame
- global mnv, objc, psyprop, advance, ppl, foes
- psyprop = "eagle"
- sprite(2).visible = 1
- set the member of sprite getAt(ppl, 1) to member(30, 1)
- setAt(mnv, 1, 1)
- setAt(objc, 2, 0)
- set the keyDownScript to EMPTY
- set the keyUpScript to "throw(15)"
- if advance = 1 then
- foes(getAt(foes, 1), getAt(ppl, 2))
- else
- if (advance = 2) or (advance = 3) then
- foes(getAt(foes, 2), getAt(ppl, 3))
- foes(getAt(foes, 3), getAt(ppl, 4))
- else
- if advance = 4 then
- foes(getAt(foes, 1), getAt(ppl, 2))
- end if
- end if
- end if
- end
-